Oware Glossary — Board, Seeds and Rule Terms

The vocabulary you meet at the Oware board, from the parts of the board to the special capture and ending rules.

Oware
A two-player mancala game from West Africa: 12 pits, 48 seeds, won by capturing 25 or more seeds. Also played as awalé, ayoayo or warri.
Pit (house)
One of the twelve hollows on the board — six per player. Only pits are sown into; stores never receive sown seeds.
Store
Each player's scoring house at their end of the board. Captured seeds go here; stores are outside the sowing loop.
Sowing
Lifting all seeds from one of your pits and dropping them one by one counter-clockwise, one per pit, skipping the starting pit on full laps.
Capture (2-or-3)
Taking an opponent pit's seeds when your LAST sown seed leaves that pit with exactly 2 or 3 seeds.
Chain capture
Continuing the capture backwards through consecutive opponent pits that also hold 2 or 3 seeds, stopping at your own pits or a 1/4+ pit.
Grand slam
A move that would capture all of the opponent's seeds. On this site the capture is cancelled and seeds stay as sown (World Oware Federation rule).
Feeding
The obligation to leave the opponent at least one seed when their side is empty; starving moves are illegal while a feeding move exists.
Starvation
The situation of having no seeds to sow. It triggers the feeding rule and, when no feed is possible, ends the game.
Tally
The end-of-game total: store plus remaining seeds on your own side. The two tallies always sum to 48; 24–24 is a draw.

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